The instrumental activities of daily living were affected during the COVID-19 outbreak. The older adults in COVID-19 pandemic are one of the vulnerable groups that are being affected by infections and other health problems. This also affects a decrease in physical activity and an increasingly sedentary lifestyle. This can contribute to worsening pre-existing chronic disease, accelerating weakness or locomotive syndromes, and increasing long-term morbidity among older adults. Virtual reality (VR) can provide viable alternative interventions for the older adults. This study aims to see the effectiveness of virtual reality-based exercise in increasing physical activity and sedentary lifestyle of the older adults. The literature was conducted by analyzing articles related to Virtual Reality, Sedentary lifestyle, COVID-19 pandemic, Older adults, and locate peer-reviewed studies published between 2015-2021.In total, 7 journal publications had analyzed, The VR techniques based on exercises has many positive effects to older adults in improving activity to avoid a sedentary lifestyle, such us, it can increase daily physical activity, improve the balance of performance, reducing the risks of falls, improve quality of life and also improve the social and emotional well-being of older adults. Furthermore, older adults perceived that VR techniques to be useful, easy to use, and enjoyable experience.This intervention based on the explores of this literature can resolve the sedentary lifestyle that occurred to older adults during the COVID-19 pandemic.
Y. Kim and E. Lee, “The association between elderly people’s sedentary behaviors and their health-related quality of life: Focusing on comparing the young-old and the old-old,” Health Qual. Life Outcomes, vol. 17, no. 1, pp. 16–18, 2019.
E. Amir, J. Fatemeh, P. Neda, and A. Ali, “Prevalence of Underlying Diseases in Hospitalized Pa- tients with COVID-19: a Systematic Review and Meta- Analysis,” Arch. Acad. Emerg. Med., vol. 8, no. 1, pp. e35–e35, 2020.
W. Dietz and C. Santos-Burgoa, “Obesity and its Implications for COVID-19 Mortality,” Obesity, vol. 28, no. 6, p. 1005, 2020.
D. B. Bartlett et al., “Ten weeks of high-intensity interval walk training is associated with reduced disease activity and improved innate immune function in older adults with rheumatoid arthritis: A pilot study,” Arthritis Res. Ther., vol. 20, no. 1, pp. 1–15, 2018.
E. C. Schroeder, W. D. Franke, R. L. Sharp, and D. chul Lee, “Comparative effectiveness of aerobic, resistance, and combined training on cardiovascular disease risk factors: A randomized controlled trial,” PLoS One, vol. 14, no. 1, pp. 1–14, 2019.
A. Bertucci, L. B. Smilenov, H. C. Turner, S. A. Amundson, and D. J. Brenner, “In vitro RABiT measurement of dose rate effects on radiation induction of micronuclei in human peripheral blood lymphocytes,” Radiat. Environ. Biophys., vol. 55, no. 1, pp. 53–59, 2016.
N. Collao, I. Rada, M. Francaux, L. Deldicque, and H. Zbinden-Foncea, “Anti-Inflammatory Effect of Exercise Mediated by Toll-Like Receptor Regulation in Innate Immune Cells–A Review: Anti-inflammatory effect of exercise mediated by Toll-like receptor regulation in innate immune cells,” Int. Rev. Immunol., vol. 39, no. 2, pp. 39–52, 2020.
S. Zampieri et al., “Physical exercise in aging human skeletal muscle increases mitochondrial calcium uniporter expression levels and affects mitochondria dynamics,” Physiol. Rep., vol. 4, no. 24, pp. 1–15, 2016.
H. W. Kang, M. Park, and J. P. Wallace (Hernandez), “The impact of perceived social support, loneliness, and physical activity on quality of life in South Korean older adults,” J. Sport Heal. Sci., vol. 7, no. 2, pp. 237–244, 2016.
G. H. Cho, G. Hwangbo, and H. S. Shin, “The Effects of Virtual Reality-based Balance Training on Balance of the Elderly,” J. Phys. Ther. Sci., vol. 26, no. 4, pp. 615–7, 2014.
N. Zeng, Z. Pope, J. Lee, and Z. Gao, “Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field,” J. Clin. Med., vol. 7, no. 3, p. 42, 2018.
J. Park and J. E. Yim, “A new approach to improve cognition, muscle strength, and postural balance in community-dwelling elderly with a 3-
D virtual reality Kayak program,” Tohoku J. Exp. Med., vol. 238, no. 1, pp. 1–8, 2015.
Chen, P., Mao, L., Nassis, G.P., Harmer, P., “Coronavirus disease (COVID19): The need to maintain regular physical activity while taking precautions,” J. Sport Heal. Sci., vol. 9, pp. 103–104, 2020.
B. Catherine, M, S., Frances, “No Physical Activity and Exercise for Older People During and After the Coronavirus Disease 2019 Pandemic: A Path to Recovery,” JAMDA, no. 21, pp. 977–979, 2020.
Mattioli, A.V., Ballerini Puviani, M., Nasi, M., Farinetti, A., “COVID-19 pandemic: the effects of quarantine on cardiovascular risk.,” Eur. J. Clin. Nutr., 2020.
et al. Tremblay MS, Aubert S, Barnes JD, Saunders TJ, Carson V, Latimer-Cheung AE, “Sedentary Behavior Research Network (SBRN) - Terminology Consensus Project process and outcome,” Int J Behav Nutr Phys Act, vol. 14, pp. 1–17, 2017.
Hall, G., Laddu, D.R., Phillips, S.A., Lavie, C.J., Arena, R., “A tale of two pandemics: How will COVID-19 and global trends in physical inactivity and sedentary behavior affect one another? Prog. Cardiovasc.,” 2020.
M. E. Kirk-Sanchez NJ, “Physical exercise and cognitive performance in the elderly: Current perspectives,” Clin Interv Aging, no. 9, pp. 51–62, 2014.
S. et al Ricci, F., Pascal I, Fredica, M, Susana and * P. I., “Recommendations for Physical Inactivity and Sedentary Behavior During the Recommendations for Physical Inactivity and Sedentary Behavior During the Coronavirus Disease ( COVID-19 ) Pandemic,” vol. Vi, no. May, 2020.
et al. Puggina A, Aleksovska K, Buck C, Burns C, Cardon G, Carlin A, “Policy determinants of physical activity across the life course: a ’DEDIPAC’ umbrella,” Eur J Public Heal., vol. 28, pp. 105–18, 2018.
J. Son, J. S., Nimrod, G., West, S., Janke, M., Liechty, T., & Naar, “Promoting older adults’ physical activity and social well-being during COVID-19. Special Issue on Leisure in the Time of Coronavirus.,” Leis. Sci., 2020.
et al Corregidor-Sánchez AI, Segura-Fragoso A, Rodríguez-Hernández M, “Can exergames contribute to improving walking capacity in older adults? A systematic review and meta-analysis.,” Maturitas, no. 132, pp. 40–48, 2020.
R. Mylene, A, L., Yves, “The Importance of Physical Activity to Care for Frail Older Adults During the COVID-19 Pandemic,” JAMDA, no. 21, pp. 973–976, 2020.
R. S. Monteiro-Junior et al., “Virtual Reality–Based Physical Exercise With Exergames (PhysEx) Improves Mental and Physical Health of Institutionalized Older Adults,” J. Am. Med. Dir. Assoc., vol. 18, no. 5, pp. 454.e1-454.e9, 2017.
S. Phu, S. Vogrin, A. Al Saedi, and G. Duque, “Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls,” Clin. Interv. Aging, vol. 14, pp. 1567–1577, 2019.
M. Lee, J. Son, J. Kim, and B. C. Yoon, “Individualized feedback-based virtual reality exercise improves older women’s self-perceived health: A randomized controlled trial,” Arch. Gerontol. Geriatr., vol. 61, no. 2, pp. 154–160, 2015.
H. R. V. Khah and Y. N. Zadegan, “Investigating the Effect of Virtual Reality Techniques on Balance of the Elderly,” Int. J. Soc. Sci., vol. 9, no. 4, pp. 51–58, 2019.
E. De Bruin, D. Schoene, G. Pichierri, and S. T. Smith, “Einsatz der virtuellen realität für das training der motorischen kontrolle bei älteren. einige theoretische überlegungen,” Z. Gerontol. Geriatr., vol. 43, no. 4, pp. 229–234, 2010.
K. I. Molina, N. A. Ricci, S. A. De Moraes, and M. R. Perracini, “Virtual reality using games for improving physical functioning in older adults: A systematic review,” J. Neuroeng. Rehabil., vol. 11, no. 1, 2014.
S. Arlati et al., “A social virtual reality-based application for the physical and cognitive training of the elderly at home,” Sensors (Switzerland), vol. 19, no. 2, pp. 1–17, 2019.
J. Hwang and S. Lee, “The effect of virtual reality program on the cognitive function and balance of the people with mild cognitive impairment,” J. Phys. Ther. Sci., vol. 29, no. 8, pp. 1283–1286, 2017.
G. H. Cho, G. Hwangbo, and H. S. Shin, “The effects of virtual reality-based balance training on balance of the elderly,” J. Phys. Ther. Sci., vol. 26, no. 4, pp. 615–617, 2014.
J. R. Bruun-Pedersen, S. Stefania, and L. B. Kofoed, “Simulating nature for elderly users - A design approach for recreational virtual environments,” Proc. - 15th IEEE Int. Conf. Comput. Inf. Technol. CIT 2015, 14th IEEE Int. Conf. Ubiquitous Comput. Commun. IUCC 2015, 13th IEEE Int. Conf. Dependable, Auton. Secur. Comput. DASC 2015 13th IEEE Int. Conf. Pervasive Intell. Comput. PICom 2015, vol. 8, pp. 1566–1571, 2015.
D. J. McDonough, Z. C. Pope, N. Zeng, W. Liu, and Z. Gao, “Comparison of college students’ blood pressure, perceived exertion, and psychosocial outcomes during virtual reality, exergaming, and traditional exercise: An exploratory study,” Games Health J., vol. 9, no. 4, pp. 290–296, 2020.
J. Kim, J. Son, N. Ko, and B. Yoon, “Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: A pilot study,” Arch. Phys. Med. Rehabil., vol. 94, no. 5, pp. 937–943, 2013.
A. I. Corregidor-Sánchez, A. Segura-Fragoso, J. J. Criado-álvarez, M. Rodríguez-Hernández, A. Mohedano-Moriano, and B. Polonio-López,
“Effectiveness of virtual reality systems to improve the activities of daily life in older people,” Int. J. Environ. Res. Public Health, vol. 17, no. 17, pp. 1–24, 2020.